Oh, the wonders of League of Legends! It's that time again—another season, another round of reworked support items, and another chance for players to exploit the double support starter item meta. It's like a never-ending cycle of ingenious strategies and furious nerfs. But this time, Riot's planned nerfs have stirred up concerns among players, leaving them worried about the unintended consequences that may follow.
Let's face it—League of Legends players are experts at finding ways to sabotage each other. So, when Riot decides to make gameplay changes, they have to tread carefully. And while the double support item strategy certainly deserves a nerf, the way it's been done has caused quite a stir.
Before we dive into the concerns, let's understand exactly what this change does to the item. Currently, ADCs can evolve their support item quickly by purchasing it on their first back, using its passive to poke, killing minions faster to pressure the lane, and even splitting with their support without a significant gold disadvantage. It's a power spike that's hard to resist for many lane combos, especially when playing with support champions who thrive with extra income.
The upgraded support items and accompanying wards provide enough map pressure to snowball the game out of control with an early lead. But here's the twist: the nerf will penalize everyone who owns a support item once a player reaches the reduced income threshold. And that's where the concerns kick in.
While some support champions don't rely heavily on farm and are content without taking CS, more aggressive supports like Xerath, Brand, and Zyra benefit greatly from snagging a cannon minion or clearing a wave in the sidelane. This opens up opportunities for disgruntled teammates to troll by intentionally taking CS and blaming it on accidental item purchases or patch note oversights. Ah, the joys of teamwork!
But wait, there's more! Even with the gold penalty, certain lanes might not care at all. The added early pressure from a double support lane might be worth it, particularly with champions like Seraphine or Senna paired with Tahm Kench. They can shrug off the penalties, dance through the nerfs, and continue wreaking havoc on the Rift.
Of course, players have come up with suggestions to balance this chaos. One popular idea is to limit the purchase of support items to only one player per team. However, this solution raises its own set of issues. Who gets the coveted support item? How do you decide who's worthy? It's a conundrum that could spark fierce debates and endless drama.
The truth is, finding a solution to this problem is no easy task. The upcoming 14.2 nerfs may not be the golden ticket to harmony. Additional nerfs might inadvertently weaken the support role as a whole, opening the floodgates to a new wave of problems. Balancing a complex game like League of Legends is like trying to wrangle a pack of wild poros—it requires skill, finesse, and a touch of madness.
So, as the League community awaits the outcome of these nerfs, tensions are high, concerns are voiced, and fingers are crossed. Will Riot's adjustments put an end to the double support item strat? Only time will tell. Until then, let the trolling begin!
(Please note that this article is a humorous take on the concerns surrounding the nerfs and does not include any factual information or analysis.)