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Call of Duty: Infinite Warfare - A Sci-Fi Gem Ahead of Its Time

In a surprising turn of events, a cancelled futuristic sci-fi Call of Duty game from Neversoft, the same studio behind Tony Hawk, has recently leaked ...

Nat Smith

Jan 30, 2024

Call of Duty: Infinite Warfare - A Sci-Fi Gem Ahead of Its Time

In a surprising turn of events, a cancelled futuristic sci-fi Call of Duty game from Neversoft, the same studio behind Tony Hawk, has recently leaked online. Fans and the press are now reflecting on what could have been, but let me remind you, we already had a sci-fi Call of Duty adventure, and it was downright excellent. That's right, I'm here to drum once again on the fact that "Call of Duty: Infinite Warfare" was a gem, but most of you didn't bother to play it. Activision almost continued the sci-fi theme, as the leaks have been confirmed as legitimate by former Neversoft staff, with campaign missions and multiplayer clips surfacing online.

According to Brian Bright, a former Neversoft developer, the studio shifted gears from Guitar Hero and went full steam ahead with the development of this game, initially planned to replace "Ghosts" in 2013. One of the campaign missions involved assaulting a moonbase, which bore a striking resemblance to an early mission in "Ghosts." It's likely that assets were carried over to the new game, while the rest was reworked to capture the essence of the beloved "Modern Warfare" and "Black Ops" series.

It's no surprise that we saw more futuristic technology and ideas seep into the series in subsequent years with "Advanced Warfare" and "Infinite Warfare." The concept of a spacesuit UI reflected on your screen and navigating the vacuum of space were mind-blowing ideas for the series, and "Infinite Warfare" brought them to life.

However, when the reveal trailer for Infinity Ward's space-faring epic hit YouTube, it became the most downvoted trailer in history. Millions of people dismissed it as a joke and flocked to "Battlefield 1" in search of something different. At the time, that's what the crowd wanted. They didn't want another leap into the future, especially when a fantastic remaster of "Modern Warfare" was being held hostage as pre-order DLC.

Sadly, "Infinite Warfare" represented a direction that fans didn't want the series to take, and so it was never given a chance. After "Titanfall" and "Advanced Warfare," we all longed for the good ol' days, a return to World War 2, rather than venturing so far into the future that the battles felt unrecognizable. But now, over half a decade later, we've come full circle, and suddenly the future feels incredibly appealing.

However, "Infinite Warfare" delivered on that promise years ago and remains an ambitious and complete game, despite its underwhelming multiplayer. Personally, I was captivated by the brilliant campaign, which had us step into the shoes of Commander Nick Reyes, the newly appointed captain of the UNSA Warship Retribution. He became one of humanity's final defensive pillars as war broke out against the SDF, a rebel group that recognized humanity's dwindling natural resources and was willing to murder millions and take on the entire solar system to set out on its own. And let's not forget that Admiral Kotch, brought to life by none other than Kit Harrington (Jon Snow himself), led the SDF.

The campaign in "Infinite Warfare" was a pleasant surprise, offering a non-linear experience. From the central console on the bridge, you could choose new missions and tasks, receiving advice from key supporting characters before setting off. Many of these missions were optional, like infiltrating enemy space stations or taking out hostile installations aboard your Jackal, a versatile fighter jet that also worked in space. While you could barrel through the main campaign, there were numerous additional nuggets of world-building and extra loot to be found off the beaten path. Side activities rarely overstayed their welcome, constantly providing fresh and exciting content. By the time you faced off against Kotch, it felt like you had spent ample time whittling down his forces and giving yourself a fighting chance.

"Infinite Warfare" didn't skimp on strong characters or emotional beats, even if the final showdown with Kotch relied heavily on quick-time events. Everything fell into place, building towards a crescendo that felt incredibly earned. The game's setting was filled with futuristic yet believable technology, rough and complicated in all the right ways. Similar to "Titanfall," you could trace its origins back to our own world and see how Infinity Ward wanted it to be perceived. Few modern shooters have managed to capture such scale since then, and it's a shame that we labeled it a failure without giving it a fair chance. All because it dared to have space in it.

So, to anyone who hasn't played "Infinite Warfare" or is now looking at the cancelled Neversoft title with even the slightest hint of interest, it's time to offer "Infinite Warfare" an apology or, at the very least, a chance. It may have been ahead of its time, but it's asci-fi adventure that deserves recognition for its ambition, gameplay, and captivating storyline. Don't miss out on the opportunity to explore the depths of space and engage in an epic battle for humanity's survival. Give "Call of Duty: Infinite Warfare" the chance it deserves and prepare to be pleasantly surprised.

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