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Batman: Arkham's Twisty Turn: A Missed Opportunity for Suicide Squad: Kill the Justice League

In a world where caped crusaders and villains collide, the Batman: Arkham series has returned with a bang in Suicide Squad: Kill the Justice League. B...

Emmy Holthe

Feb 04, 2024

Batman: Arkham's Twisty Turn: A Missed Opportunity for Suicide Squad: Kill the Justice League

In a world where caped crusaders and villains collide, the Batman: Arkham series has returned with a bang in Suicide Squad: Kill the Justice League. But hold onto your utility belts, folks, because this game has stirred up quite the controversy among fans. From its live-service focus to the peculiar storytelling, Suicide Squad: Kill the Justice League hasn't exactly been the crowd-pleaser Rocksteady had hoped for. It seems like they had the perfect blueprint in their hands, but what they delivered was a whole different bat-beast.

The story of Suicide Squad: Kill the Justice League has left fans yearning for what could have been an extraordinary Batman adventure. Remember Batman: Arkham Knight? It set up a world where Batman was presumed dead, but a mysterious figure continued to patrol Gotham's streets, taking out villains left and right. Now, instead of picking up from that tantalizing thread, Suicide Squad throws a curveball, brainwashing Batman and the entire Justice League with Brainiac's mind control. Sure, it sounds like a wild ride, but it feels more like a middle chapter we never got to experience.

In Batman: Arkham Knight, our beloved Dark Knight stood tall, defending Gotham City against its most nefarious villains. The Scarecrow launched an all-out attack, plunging the city into chaos. With the help of the enigmatic Arkham Knight, Batman faced off against his greatest foes, united in their determination to bring him down. While some fans argue it didn't quite reach the heights of its predecessor, Arkham City, this tale still delivered a phenomenal conclusion to the Batman: Arkham series.

But let's rewind to the dramatic finale of Batman: Arkham Knight. Batman, unmasked as Bruce Wayne, saved the city, activated the Knightfall Protocol, and seemingly perished in the explosion that engulfed Wayne Manor. Yet, the final scene hinted that the Dark Knight still lived on, as a figure resembling Batman continued to fight crime in the shadows. It was a tantalizing glimpse into an uncertain future, a world where Batman's legacy persisted.

And now, fast forward to Suicide Squad: Kill the Justice League, where we find ourselves scratching our heads. Suddenly, Batman is a member of the Justice League, even though he never collaborated with them in any of the previous games. Everyone knows his secret identity as Bruce Wayne, and no one seems to bat an eye (pun intended) at the fact that he's supposed to be dead. He's just back, part of the team, and now mind-controlled by Brainiac. Talk about a sudden shift in the bat-status quo!

It's disorienting to witness Batman suddenly assimilated into a superhero team after the explosive climax of Batman: Arkham Knight. Imagine the potential of a story that explores Batman stepping out of the shadows, reintegrating into society, and joining forces with the Justice League for the first time. That narrative could have set the stage for a series of thrilling adventures, gradually building up to Brainiac's invasion in Suicide Squad: Kill the Justice League. But alas, all we get are glimpses of this untapped potential through museum exhibits and offhand comments from various characters.

While the story of Suicide Squad: Kill the Justice League can be entertaining, it feels like some crucial story beats have been skipped over. If Rocksteady had crafted a game that delved into Batman's post-Arkham Knight journey, it would have created a more seamless transition between the two titles. Instead, it feels like players are thrust into a new trilogy halfway through, missing out on the character development and world-building we crave. And sadly, it appears that Rocksteady won't explore that period in a video game, even though it's a missed opportunity they should rectify.

So, dear Bat-fans, buckle up for a twisty turn in the Batman: Arkham saga. Suicide Squad: Kill the Justice League may not have hit the bullseye, but it still offers some fun moments. Just don't forget about the untapped potential of exploring Batman's journey post-Arkham Knight. Perhaps someday, in the shadows of Gotham, Rocksteady will give us the game we truly deserve—one that bridges the gap and weaves a seamless tapestry of superheroic proportions. Until then, keep those batarangs polished and your detective skills sharp. The night is dark, and Gotham still needs its Dark Knight.

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